Home Play Gamers know the power of ‘flow’ — what if learners could harness it too?

Gamers know the power of ‘flow’ — what if learners could harness it too?

by basemaly

The key lies in our definition of distraction. Screen learning must involve distracting students towards the things that really matter. In education, as in gaming, we can “court risk” without the fear of failing.

Rather than admonishing learners for not focusing when sitting at desks in school or in front of screens, we should work within our distracted world. We need to play with distraction, work with distraction and learn with distraction.

https://theconversation.com/gamers-know-the-power-of-flow-what-if-learners-could-harness-it-too-164943

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